SAP Visual Enterprise DVL namespace.
Namespaces
Members
(static, readonly) DVLCAMERAFOVBINDING :number
Enum of camera field of view (FOV) binding.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
MIN |
number | Bind the camera field of view to the shortest edge of the viewport. |
MAX |
number | Bind the camera field of view to the longest edge of the viewport. |
HORZ |
number | Bind the camera field of view horizontally. |
VERT |
number | Bind the camera field of view vertically. |
(static, readonly) DVLCAMERAPROJECTION :number
Enum of camera projection types.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
PERSPECTIVE |
number | Perspective projection. |
ORTHOGRAPHIC |
number | Orthographic projection. |
(static, readonly) DVLCLIENTLOGTYPE :number
Enum of client log types.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLLOGTYPE_DEBUG |
number | Indicates 'debug' type message has been logged (can usually be ignored). |
DVLLOGTYPE_INFO |
number | Indicates an 'information' type message has been logged (for example, the name of the file loaded, or the ID of the activated step). |
DVLLOGTYPE_WARNING |
number | Indicates a 'warning' type message has been logged (something went wrong, but you can proceed). |
DVLLOGTYPE_ERROR |
number | Indicates an 'error' type message has been logged (something has failed). |
(static, readonly) DVLCREATENODECOPYFLAG :number
Enum of flag states related to creating node copies.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
COPY_CHILDREN |
number | Copy children of the node. |
COPY_ANIMATION |
number | Copy animations attached to the node. |
FULL_COPY |
number | Copy children of the node and animations attached to the node. |
(static, readonly) DVLEXECUTE :number
Enum of DVL execute actions.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLEXECUTE_QUERY |
number | VE query language. For example:
everything() select()Only for 3D files. |
DVLEXECUTE_PAINTXML |
number | SAP Paint XML. For example:
<PAINT_LIST ASSEMBLY_PAINTING_ENABLED="true" ASSEMBLY_LEVEL="5"> <PAINT COLOR="#008000" OPACITY="1.0" VISIBLE="true" ALLOW_OVERRIDE="false"> <NODE ID="0__moto_x_asm"></NODE> </PAINT> </PAINT_LIST>Only for 3D files. |
DVLEXECUTE_CGMNAVIGATEACTION |
number | CGM navigate action. For example:
pictid(engine_top).id(oil-pump-t,full+newHighlight)Only for 2D files. See WebCGM Intelligent Content for further information. |
DVLEXECUTE_DYNAMICLABELS |
number | Dynamic Labels XML. |
(static, readonly) DVLFILEFLAG :number
Enum of flag states describing the features of a VDS file. Flags can be combined.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
PAGESCOMPRESSED |
number | Indicates the individual pages inside the file are compressed. |
WHOLEFILECOMPRESSED |
number | Indicates the whole file is compressed. |
ENCRYPTED |
number | Indicates the file is encrypted. |
(static, readonly) DVLFINDNODEMODE :number
Enum of the different modes for finding nodes.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLFINDNODEMODE_EQUAL |
number | Match nodes by comparing node name/assetid/uniqueid with "str". Case sensitive search. This is the fastest search option (does buffer compare without UTF8 parsing). |
DVLFINDNODEMODE_EQUAL_CASE_INSENSITIVE |
number | Match nodes by comparing node name/assetid/uniqueid with "str". Case insensitive search. UTF8-aware. |
DVLFINDNODEMODE_SUBSTRING |
number | Match nodes by finding "str" substring in node name/assetid/uniqueid. Case sensitive search. UTF8-aware. |
DVLFINDNODEMODE_SUBSTRING_CASE_INSENSITIVE |
number | Match nodes by finding "str" substring in node name/assetid/uniqueid. Case insensitive search. UTF8-aware. |
DVLFINDNODEMODE_STARTS_WITH |
number | Match nodes by comparing first "strlen(str)" symbols of node name/assetid/uniqueid with "str". Case sensitive search. UTF8-aware. |
DVLFINDNODEMODE_STARTS_WITH_CASE_INSENSITIVE |
number | Match nodes by comparing first "strlen(str)" symbols of node name/assetid/uniqueid with "str". Case insensitive search. UTF8-aware. |
(static, readonly) DVLFINDNODETYPE :number
Enum of the options for finding nodes.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLFINDNODETYPE_NODE_NAME |
number | Find node or nodes by node name. |
DVLFINDNODETYPE_ASSET_ID |
number | Find node or nodes by asset ID (asset ID is stored inside some VDS files, and is optional). |
DVLFINDNODETYPE_UNIQUE_ID |
number | Find node or nodes by unique ID (unique ID is stored inside some VDS files, and is optional). |
DVLFINDNODETYPE_DSSELECTOR_ID |
number | Find node or nodes by DS selector ID (DS selector ID is stored inside some VDS files, and is optional). |
DVLFINDNODETYPE_METADATA |
number | Find node or nodes by metadata (metadata is optional). |
(static, readonly) DVLFLAGOPERATION :number
Enum of flag operations.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLFLAGOP_SET |
number | Set the flag. |
DVLFLAGOP_CLEAR |
number | Clear the flag. |
DVLFLAGOP_INVERT |
number | If DVLFLAGOP_MODIFIER_RECURSIVE , then child node flags are set to parent flag values.
For example, if parent is visible and child is hidden, after this operation both parent and child will be hidden. |
DVLFLAGOP_INVERT_INDIVIDUAL |
number | If DVLFLAGOP_MODIFIER_RECURSIVE , then child nodes are inverted.
For example, if parent is visible and child is hidden, after this operation the parent will be hidden and the child visible. |
DVLFLAGOP_VALUES_BITMASK |
number | Bit mask. |
DVLFLAGOP_MODIFIER_RECURSIVE |
number | Perform the operation recursively for all the subitems. |
(static, readonly) DVLID_INVALID :string
Indicates an 'invalid' value of the DVLID type.
Type:
- string
(static, readonly) DVLLAYERVISIBILITYACTION :number
Enum of actions that define the way a layer is applied to the scene in
ApplyLayerVisibility()
.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
HIDEALL_SHOWLAYER |
number | Hide all nodes in the scene, and then show only the nodes in the layer. |
SHOWALL_HIDELAYER |
number | Show all nodes in the scene, and then hide only the nodes in the layer. |
SHOWLAYER |
number | Make nodes in the layer visible. Does not change the visibility of nodes that are not in the layer. |
HIDELAYER |
number | Make nodes in the layer hidden. Does not change the visibility of nodes that are not in the layer. |
(static, readonly) DVLMATERIALCOLORPARAM :number
Enum of material color parameters.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
AMBIENT |
number | Ambient color. |
DIFFUSE |
number | Diffuse color. |
SPECULAR |
number | Specular color. |
EMISSIVE |
number | Emissive color. |
(static, readonly) DVLMATERIALSCALARPARAM :number
Enum of material scalar parameters.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
OPACITY |
number | Opacity. |
GLOSSINESS |
number | Glossiness. |
SPECULAR_LEVEL |
number | Specular Level. |
(static, readonly) DVLMATERIALTEXTURE :number
Enum of material color parameters.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DIFFUSE |
number | First diffuse color. |
DIFFUSE2 |
number | Second diffuse color. |
DIFFUSE3 |
number | Third diffuse color. |
DIFFUSE4 |
number | Fourth diffuse color. |
SELF_ILLUMINATION |
number | Self illumination color. |
REFLECTION |
number | Reflection. |
BUMP |
number | Bump map. |
(static, readonly) DVLMATERIALTEXTUREFLAG :number
Enum of material texture flags.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
CLAMP_U |
number | Clamp u flag. |
CLAMP_V |
number | Clamp v flag. |
MODULATE |
number | Modulate flag. |
INVERT |
number | Invert flag. |
COLOR_MAP |
number | Color map flag. |
DECAL |
number | Decal flag. |
(static, readonly) DVLMATERIALTEXTUREPARAM :number
Enum of material texture parameters.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
AMOUNT |
number | Texture amount. |
OFFSET_U |
number | Texture offset in the U-axis. |
OFFSET_V |
number | Texture offset in the V-axis. |
SCALE_U |
number | Texture scale in the U-axis. |
SCALE_V |
number | Texture scale in the V-axis. |
ANGLE |
number | Texture angle. |
(static, readonly) DVLNODEFLAG :number
Enum of node flags.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLNODEFLAG_VISIBLE |
number | Indicates the node is visible. |
DVLNODEFLAG_SELECTED |
number | Indicates the node is selected. |
DVLNODEFLAG_HOTSPOT |
number | Indicates the node is a hotspot. |
DVLNODEFLAG_CLOSED |
number | Indicates the node is closed (the node itself and all children are treated as a single node). |
DVLNODEFLAG_SINGLE_SIDED |
number | Indicates the node is single-sided. |
DVLNODEFLAG_DOUBLE_SIDED |
number | Indicates the node is double-sided. |
DVLNODEFLAG_UNHITABLE |
number | Indicates the node cannot be 'hit'; that is, the node remains transparent when clicked or tapped. |
DVLNODEFLAG_BILLBOARD_VIEW |
number | Indicates the node is a common billboard - it scales with the camera, but is always orthogonal. |
DVLNODEFLAG_BILLBOARD_LOCK_TO_VIEWPORT |
number | Indicates the node is positioned on a 2D layer on top of the screen. |
DVLNODEFLAG_MAPPED_HASCHILDREN |
number | Indicates the node has children. |
DVLNODEFLAG_MAPPED_HASNAME |
number | Indicates the node has a name. |
DVLNODEFLAG_MAPPED_HASASSETID |
number | Indicates the node has an asset identifier. |
DVLNODEFLAG_MAPPED_HASUNIQUEID |
number | Indicates the node has a unique identifier. |
DVLNODEFLAG_TEMPORARY_PREVIOUS_VISIBILITY |
number | Temporary flag: Indicates the visibility of the node in the previous frame. |
DVLNODEFLAG_TEMPORARY_ORIGINAL_VISIBILITY |
number | Temporary flag: Indicates the visibility of the node when the file was just loaded. |
DVLNODEFLAG_TEMPORARY_CONSUMED |
number | Temporary flag: Indicates whether the node was consumed in this step or not. |
(static, readonly) DVLNODEINFO :number
Enum of node information retrieval methods.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLNODEINFO_NAME |
number | Retrieve the name of the node. |
DVLNODEINFO_ASSETID |
number | Retrieve the node asset ID. |
DVLNODEINFO_UNIQUEID |
number | Retrieve the node unique ID. |
DVLNODEINFO_PARENTS |
number | Retrieve parents of the node. |
DVLNODEINFO_CHILDREN |
number | Retrieve children of the node. |
DVLNODEINFO_FLAGS |
number | Retrieve node flags. |
DVLNODEINFO_OPACITY |
number | Retrieve node opacity. |
DVLNODEINFO_HIGHLIGHT_COLOR |
number | Retrieve node highlight color. |
DVLNODEINFO_URI |
number | Retrieve node URIs. |
(static, readonly) DVLPARTSLISTSORT :number
Enum of options for sorting parts list.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLPARTSLISTSORT_NAME_ASCENDING |
number | Sort parts alphabetically in ascending order (from A to Z). |
DVLPARTSLISTSORT_NAME_DESCENDING |
number | Sort parts alphabetically in descending order (from Z to A). |
DVLPARTSLISTSORT_COUNT_ASCENDING |
number | Sort parts by the number of nodes in the part; parts with smaller number of nodes go first. |
DVLPARTSLISTSORT_COUNT_DESCENDING |
number | Sort parts by the number of nodes in the part; parts with larger number of nodes go first. |
(static, readonly) DVLPARTSLISTTYPE :number
Enum of options for building parts list.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLPARTSLISTTYPE_ALL |
number | Build a parts list using all the nodes. |
DVLPARTSLISTTYPE_VISIBLE |
number | Build a parts list using only the visible nodes. |
DVLPARTSLISTTYPE_CONSUMED_BY_STEP |
number | Build a parts list using only the nodes consumed by a particular step. Step DVLID is passed as a parameter to the BuildPartsList() call. |
(static, readonly) DVLRENDEROPTION :number
Enum of rendering options.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLRENDEROPTION_SHOW_DEBUG_INFO |
number | Enable debug information to be displayed (for example, Frames Per Second (FPS)). By default, this is turned 'Off'. |
DVLRENDEROPTION_SHOW_BACKFACING |
number | Display backfacing triangles or not. By default, this option is 'Off'. |
DVLRENDEROPTION_SHOW_SHADOW |
number | Enable shadows to be displayed. By default, this option is 'On'. |
DVLRENDEROPTION_CAMERA_ROTATION_MODE_ORBIT |
number | Set camera rotation to Orbit or Turntable mode. By default, this option is 'Off' (Turntable mode). |
DVLRENDEROPTION_CLEAR_COLOR_BUFFER |
number | Clear the color buffer during each Renderer.RenderFrame() or not. Default: ON.
By setting this option OFF, you can draw a textured background or paint video camera
frame. The caller application would need to clear color buffer itself before calling
Renderer.RenderFrame() if option is OFF. |
DVLRENDEROPTION_AMBIENT_OCCLUSION |
number | Enable Ambient Occlusion render mode. If this option is turned 'On', other render modes will be disabled. |
DVLRENDEROPTION_ANAGLYPH_STEREO |
number | Enable Anaglyph Stereo render mode. If this option is turned 'On', other render modes will be disabled. |
DVLRENDEROPTION_SHOW_ALL_HOTSPOTS |
number | Enable hotspots to be displayed or not. By default, this option is 'Off'. This only works for 2D .cgm scenes. |
DVLRENDEROPTION_LEFT_RIGHT_STEREO |
number | Enable Left+Right Stereo render mode. If this option is turned 'On', other render modes will be disabled. |
DVLRENDEROPTION_SOLID |
number | Enable Solid render mode. If this option is turned 'On', other render modes will be disabled. |
DVLRENDEROPTION_TRANSPARENT |
number | Enable Transparent render mode. If this option is turned 'On', other render modes will be disabled. |
DVLRENDEROPTION_LINE_ILLUSTRATION |
number | Enable Line Illustration render mode. If this option is turned 'On', other render modes will be disabled. |
DVLRENDEROPTION_SOLID_OUTLINE |
number | Enable Solid Outline render mode. If this option is turned 'On', other render modes will be disabled. |
DVLRENDEROPTION_SHADED_ILLUSTRATION |
number | Enable Shaded Illustration render mode. If this option is turned 'On', other render modes will be disabled. |
(static, readonly) DVLRENDEROPTIONF :number
Enum of additional rendering options.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLRENDEROPTIONF_DPI |
number | Indicates the DPI (Dots Per Inch) setting. Defaults to 132.0 on iPad, and 96.0 on other platforms. Used in calculating the size of sprites and polyline thickness. It is highly recommended that you set the DPI properly. |
DVLRENDEROPTIONF_MIN_VISIBLE_FONT_SIZE |
number | Indicates the minimum visible CGM font size. The default font size is 20. |
(static, readonly) DVLRESETVIEWFLAG :number
Enum of reset view options.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
CAMERA |
number | Reset the camera position. |
VISIBILITY |
number | Reset the node visibility. |
SMOOTHTRANSITION |
number | Perform smooth animated transition between current viewport and home viewport. |
(static, readonly) DVLRESULT :number
Enum of DVL results.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
ENCRYPTED |
number | Indicates that no password was provided for the encrypted file, or the password provided was incorrect. |
FILENOTFOUND |
number | Indicates that no file was found. |
NOTINITIALIZED |
number | Indicates that the library has not been initialized properly. |
WRONGVERSION |
number | Indicates the version is wrong (file version, library version, etc). |
MISSINGEXTENSION |
number | Indicates the file name does not have an extension. |
ACCESSDENIED |
number | Indicates access to the file has been denied. |
NOINTERFACE |
number | Indicates there is no such interface. |
OUTOFMEMORY |
number | Indicates out of memory exception occurred. |
INVALIDCALL |
number | Indicates an invalid call was made. |
NOTFOUND |
number | Indicates the item or file is not found. |
BADARG |
number | Indicates the argument is invalid. |
FAIL |
number | Failure, something went completely wrong. |
BADTHREAD |
number | Indicates that the thread is invalid. |
BADFORMAT |
number | Indicates incorrect format. |
FILEERROR |
number | Indicates that an error occurred while reading the file. |
NOTIMPLEMENTED |
number | Indicates the requested feature is not yet implemented. |
HARDWAREERROR |
number | Indicates that a hardware error occurred. |
INTERRUPTED |
number | Indicates the process has been interrupted. |
FALSE |
number | Indicates a negative result. |
OK |
number | Indicates that everything is OK. |
PROCESSED |
number | Indicates that nothing was changed as a result of processing/action (similar to OK ).
For example, if you want to "hide a node that is already hidden". |
ALREADYINITIALIZED |
number | Indicates the initialization has been performed. Initialization can be done multiple times. However, this is not optimal. |
getDescription |
sap.ve.dvl~getDvlResultDescription | Returns the description of the DVLRESULT code. |
(static, readonly) DVLSCENEACTION :number
Enum of scene actions.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLSCENEACTION_SHOW_ALL |
number | Make all nodes in the scene "visible". |
DVLSCENEACTION_HIDE_ALL |
number | Make all nodes in the scene "hidden". |
DVLSCENEACTION_SHOW_SELECTED |
number | Make selected nodes and all their children "visible". |
DVLSCENEACTION_HIDE_SELECTED |
number | Make selected nodes and all their children "hidden". |
(static, readonly) DVLSCENEINFO :number
Enum of scene information.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLSCENEINFO_CHILDREN |
number | Retrieve the list of child nodes. |
DVLSCENEINFO_SELECTED |
number | Retrieve the list of selected nodes. |
DVLSCENEINFO_LOCALIZATION_PREFIX |
number | Retrieve the prefix for scene localization. |
DVLSCENEINFO_DIMENSIONS |
number | Retrieve the dimensions of the scene. |
DVLSCENEINFO_STEP_INFO |
number | Retrieve the current step ID and step time. |
DVLSCENEINFO_LAYERS |
number | Retrieve a list of layers in the scene. |
DVLSCENEINFO_DISPLAY_UNITS |
number | Retrieve the display units used in the scene. |
DVLSCENEINFO_MATERIALS |
number | Retrieve a list of all materials. Reserved for future. |
DVLSCENEINFO_HOTSPOTS |
number | Retrieve a list of all hotspots. |
DVLSCENEINFO_HOTSPOT_LAYERS |
number | Retrieve a list of hotspot layers. |
(static, readonly) DVLSTEPEVENT :number
Enum of step events.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLSTEPEVENT_STARTED |
number | Indicates the step has started (stepId is a new step). |
DVLSTEPEVENT_SWITCHED |
number | Indicates the previous step has finished, and the new one has started (stepId is a new step). |
DVLSTEPEVENT_FINISHED |
number | Indicates the step has finished playing, and no more steps are to be played (stepId is the old step). |
(static, readonly) DVLZOOMTO :number
Enum of zoom actions.
Type:
- number
Properties:
Name | Type | Description |
---|---|---|
DVLZOOMTO_ALL |
number | Zoom to the bounding box of the whole scene. |
DVLZOOMTO_VISIBLE |
number | Zoom to the bounding box of visible nodes. |
DVLZOOMTO_SELECTED |
number | Zoom to the bounding box of selected nodes. |
DVLZOOMTO_NODE |
number | Zoom to the bounding box of a specific node and its children. |
DVLZOOMTO_NODE_SETISOLATION |
number | Same as DVLZOOMTO_NODE , but also does Renderer.SetIsolatedNode() for the node. |
DVLZOOMTO_RESTORE |
number | Zoom to the previously saved view. The view is saved every time Renderer.ZoomTo() is executed. |
DVLZOOMTO_RESTORE_REMOVEISOLATION |
number | Same as DVLZOOMTO_RESTORE , but also does Renderer.SetIsolatedNode() with the DVLID_INVALID parameter. |
VIEW_LEFT |
number | Zoom to the left view. |
VIEW_RIGHT |
number | Zoom to the right view. |
VIEW_TOP |
number | Zoom to the top view. |
VIEW_BOTTOM |
number | Zoom to the bottom view. |
VIEW_BACK |
number | Zoom to the back view. |
VIEW_FRONT |
number | Zoom to the front view. |
(static, readonly) SOURCELOCATION :string
of model source locations.
Type:
- string
Properties:
Name | Type | Description |
---|---|---|
LOCAL |
string | File is loaded from a computer's local file system via the File API. |
REMOTE |
string | File is loaded from a remote location via the HTTP(S) protocol. |
Methods
(static) createRuntime(optionsopt) → {sap.ve.dvl~DVL}
Creates a DVL module runtime instance.
Parameters:
Name | Type | Attributes | Description | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
object |
<optional> |
Emscripten runtime module settings. A JSON object with the following properties:
Properties
|
Returns:
A DVL module runtime instance.
- Type
- sap.ve.dvl~DVL
(inner) CreateCoreInstance(clientId) → {string|sap.ve.dvl.DVLRESULT}
Creates a new instance of DVL core.
Parameters:
Name | Type | Description |
---|---|---|
clientId |
string | Token representing the target client instance. This is usually the canvas ID. |
Returns:
The DVL core token or an error code if fails.
- Type
- string | sap.ve.dvl.DVLRESULT
(inner) getDvlResultDescription(code) → {string}
Returns the description of the
DVLRESULT
code.
Parameters:
Name | Type | Description |
---|---|---|
code |
sap.ve.dvl.DVLRESULT | The DVLRESULT enum code. |
Returns:
The description of the
DVLRESULT
code.
- Type
- string
Type Definitions
DVL
DVL module runtime. Instances of this type are not created with operator
new
.
They can only be created with a call to sap.ve.dvl.createRuntime().
Type:
- Object
Properties:
Name | Type | Description |
---|---|---|
CreateCoreInstance |
sap.ve.dvl~CreateCoreInstance | A function to create a new instance of DVL core. |
Settings |
sap.ve.dvl~Settings | The DVL settings used internally to track various instance properties. |
Client |
sap.ve.dvl~Client | A set of callback functions used for notifications from the DVL library. |
Core |
sap.ve.dvl~Core | A set of functions that defines the main interface for interaction with the DVL library. |
Scene |
sap.ve.dvl~Scene | A set of functions that allow to access the scene tree, enumerate nodes and perform some operations, like selection or metadata retrieval. |
Renderer |
sap.ve.dvl~Renderer | A set of functions for interaction with the rendering system of the DVL library. |
Library |
sap.ve.dvl~Library | A set of functions for interaction with file library. |
Settings
The properties exposed in DVL Settings are used internally to track various instance properties.
In general they should be considered readonly unless explicitly stated, and consumed for diagnostic purposes only.
Type:
- Object
Properties:
Name | Type | Description |
---|---|---|
Initialised |
boolean | A flag that indicates if the runtime is initialized. |
MajorVersion |
number | Major version of the DVL library. |
MinorVersion |
number | Minor version of the DVL library. |
CoreToken |
string | Token of the DVL core instance. |
RendererToken |
string | Token of the DVL renderer instance. |
LastLoadedSceneId |
string | Identifier of the last loaded model. |